1.2 Using Objects
Skills
Describe the behavior of a given segment of program code.
Determine code that would be used to interact with completed program code.
Write program code to create objects of a class and call methods.
Determine the result or output based on the statement execution order in a code segment containing method calls.
Apply the meaning of specific operators.
Essential Questions
How can we simulate election results using existing program code?
How are appropriate variables chosen to represent a remote control?
How do the games we play simulate randomness?
1.2.1 Videos
Objects - https://youtu.be/dsJcEgf46Jw
Classes - https://youtu.be/klptKuko69M
1.2.2 Videos
Instantiation - https://youtu.be/DT4CJu5daAM
1.2.3 Videos
Void Methods - https://youtu.be/GTTkrxKkUpU
1.2.4 Videos
Conceptual Video
Overloaded Void Methods with Parameters - https://youtu.be/jCAVtN5DFqA
Example Video
1.2.5 Videos
Conceptual Videos
Non-Void Methods - https://youtu.be/iMTKYLT18kE
Example Videos
Non-Void Methods Example Code - https://youtu.be/19_JIvclj28
Non-Void Methods Example Problem - https://youtu.be/rc8_YoA6n2M
1.2.6 Videos
Conceptual Videos
String Objects and Concatenation - https://youtu.be/pEf4SIyzhUo
Example Videos
Concatenation Example Problem - https://youtu.be/6JeXCsBM4bw
1.2.7 Videos
Conceptual Videos
String Methods - https://youtu.be/BZ9phuR7S1s
Example Videos
Substring - https://youtu.be/EfFciz1N6is
String Methods Example Problem - https://youtu.be/eOanC1dJOX8
1.2.8 Videos
Conceptual Videos
Wrapper Classes - https://youtu.be/AuAYFFL0_nQ
Example Videos
Wrapper Classes - https://youtu.be/H0OV8xvwSoc
1.2.9 Videos
Conceptual Videos
Using the Math Class - https://youtu.be/hHphQlMN2pM
Example Videos
coming soon...